#pragma once

#include "IEffect.h"

namespace Combat
{
	class Response
	{
	public:
		Response() : physicalDamage(0), specialDamage(0), trueDamage(0) {};

		unsigned int physicalDamage;
		unsigned int specialDamage;
		unsigned int trueDamage;

		IEffect::List_t effects;
	};
};